Lorcana: Into the Inklands adds new elements to the game play and now characters from Disney television! The third expansion of Lorcana has arrived at game stores and at Disney parks in February 23rd and mass retailers on March 8th. It continues the Lorcana story where the flood has run through the Hall of Lorcana and taken the lore into the Inklands. There were two new starter decks; a Ruby/Sapphire deck featuring Moana and Duck Tales and Amber/Emerald with 101 Dalmatians and Peter Pan. The cards sets are teaming up the different colo combinations. These starters are great to get certain cards, rares, and filling out any cards you might need for a play deck. The Into the Inklands starters need cards from other sets to fill out their decks.
Lorcana display at Pin Traders, Downtown Disney, author’s photo.
The number of card sets need a symbol of the individual set when putting togther cards for play or collecting. The gift set has two oversized cards; Stitch: Covert Agent and Tinkerbell: Very Clever Fairy. It would be nice if it was Scrooge McDuck: Uncle Moneybags, the other version is on a deck box, and 99 Puppies. The other deck box has the artwork of Robin Hood: Daydreamer. The new rules are on rules cards that replace the fun puzzle cards. Locations are the card types. You play Locations just like any other card with its Ink cost. Characters can move to one paying the Location’s move cost found on th shield to the left or playing an Action card like Voyage. It moves two characters to Location for free at the cost of 1 Ink. On th other shield is its Willpower, kinda strange to have willpower for a place. I would think Defense or something like it.
So Locations can be Challenged like Characters. An Item card, Vault Door, gives Locations and Characters Resist +1. It would be interesting to have multiple Vault Doors and there should be walls and other defenses. For Maleficent’s Castle, the Forbidden Mountain card, there should be Thorns that protect and cause damage to an challenging Character. A Drawbridge could be an Item that has to be destroyed before attacking a castle Location. The purpose of moving Characters to a Location is its Ability. Motunui’s Ability is a Character that is Banished at Location goes into the Inkwell facedown and exerted, turned into Ink instead of going into the Discard pile. The other advantage is that it generates Lore every turn, a game changer!
There are some combos like assembling Huey, Duey, and Louie, Dewey and Louie have Support adding their Strength to a questing Character. If Huey quests with his brothers in play, the Player draws three cards! 99 Puppies is a fun Action card, when a character quests, then the Player gets 1 Lore! Puppies! Another interesting card is Kida: Atlantean who has her text in Atlantean script! Maui and Heihei are a great combo. Heihei: Accidental Explorer, his ability is Mindless Wandering, once a turn when he moves to a Location, every opponent loses 1 Lore!
Maul: Soaring Demigod has the ability, In Ma Belly, when Heihei quests, Maui gets +1 Lore and loses his Reckless Ability! There is Baloo: von Bruinwald XIII, a Dreamborn version, from Talespin, but no Mowgli card yet! Classic films that need to added; tops is Saludos Amigos, obscure film, The Black Cauldorn, and Dumbo! New films: waiting for Pocahontas, The Hunchback of Notre Dame, and gotta have Big Hero 6! Ravensburger’s Lorcana with the Into the Inklands set continues to develop the game, produce cards you want in your collection from your favorite movies, television, with great artwork!
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